Project links
Description
Atmospheric Scattering is an OpenGL application developed for the Computer Graphics and Interaction course at KTH. In this project, we aim to develop an interactive simulation of the atmospheric scattering - how the sunlight is scattered upon entering the atmosphere that in turn creates the blue sky and the red sunset. As such, the project is an implementation of the Rayleigh and Mie scattering phenomenon.
The application is developed in C++ using OpenGL. The project was developed by a team of three, where I contributed to the project setup, including establishing communication between the CPU and GPU applications. I also implemented camera movement and incorporated the Rayleigh scattering algorithm into the post-processing shader.